Gamification will in the future be the main form of interaction between client and company
— January 26, 2017The game’s antagonist is not work, it’s depression. That is why there is no problem in introducing the game in an enterprise context “explains Javier Arquelladas, CEO of Punto Extra. Iñaki Ruiz, member of the Board of Directors of the Marketing Club ESADE Alumni, defines it as the “use of game strategies in a non-playful context, […]
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